Sunday, November 3, 2019

Week 10-11/29-1/19

Investigation:

This week I have decided to look at character rigging. I have two characters that are un-rigged so it is important that I learn and follow this tutorial. The reason I chose this one is because it was not only shorter, but it also went more in-depth than the other videos I was looking at. I have only started rigging, but it is going rather quickly as the models are already made prepared to be rigged. This is also a good skill to have down for the future.

Last Week:
Last time I was looking on texturing in cycles. Using nodes is making things more difficult, but not impossible, it is just more work. The only other things I want to add to the scene are a couple objects laying around to more give the effect it is a junk yard. Otherwise the scene is going to look very fake and cheesy. I don't want the background looking bad distract from the story I am trying to tell. 


Problems:
Like I said in the previous paragraph I am struggling with making the background realistic. I am building it the way I am because I don't want the file to become too complex or big that the computers can't run it. I guess having to do this is inevitable though. Another problem I am having is with the rigging. I don't want the stretch feature and I want the inverse kinematics. It is looking tacky right now. But, after some more tutorials I think it will turn out nicely.


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Monday- Presentations

Tuesday- Blogpost

Wednesday- Rigging

Thursday- Presentations

Friday- Presentations

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