Wednesday, January 30, 2019

Character Actions



Actions are each movement the character does. They are used throughout animations to either move the character to one place or another or have it interact with other objects. Actions are one of the most basic parts of creating an animation, without them there would be no movement. Also, action makes your character come to life. The more fluid the movement the more believable and realistic your character becomes.

Monday, January 21, 2019

Robot Animation


During this project I had many problems, though I was able to overcome most them. At first I noticed that I had trouble moving around my scene. That was because I had some models with way too many vertices. I removed them and went on to animating. There I had trouble making the robot move realistically. This was probably the biggest problem I had as I still could have improved on the movement of the arm's flow. Although, I believe my project was an overall success. I enjoyed almost every minute and even tried to challenge myself. I believe my edition of sounds and music really brought the while project together. Although, this was my first time making a lengthy animation like this I believe I have done well.

Tuesday, December 4, 2018

Pendulum Recreation Critique

What I thought I did best was my pendulum movement. Although certainly not the best from our class I thought I was able to make decently realistic movement. My classmates really did well with creativity. We went from seeing just a pendulum with no background to a whole scene with various items other than the pendulum. What I feel I could improve on would be modeling. I wanted originally to make a grandfather clock but because I would have modeled a lot of little details I didn't think I could do it. My strengths not necessarily in this project I feel is creativity and camera movements. Overall I should improve on modeling backgrounds and creating a story with my animation, also to improve my strengths I can use the rule of thirds and principals of design further improve my future projects.

Wednesday, November 14, 2018

Pendulum Recreation


Using design principles and camera movements my animation was made more interesting. I was able to almost tell a story with the new additions to my animation. I used elements of unity, variety, simplicity, formal and informal balance, and contrast. The unity was how each clock was alike, but they were contrasted because I had a side of light clocks and a side of dark clocks. I also used variety in how some clocks were bigger than others. I decided to also change the camera angle from formal balance to informal balance throughout the animation.

Highschool Portfolio