Tuesday, December 18, 2018
Tuesday, December 4, 2018
Pendulum Recreation Critique
What I thought I did best was my pendulum movement. Although certainly not the best from our class I thought I was able to make decently realistic movement. My classmates really did well with creativity. We went from seeing just a pendulum with no background to a whole scene with various items other than the pendulum. What I feel I could improve on would be modeling. I wanted originally to make a grandfather clock but because I would have modeled a lot of little details I didn't think I could do it. My strengths not necessarily in this project I feel is creativity and camera movements. Overall I should improve on modeling backgrounds and creating a story with my animation, also to improve my strengths I can use the rule of thirds and principals of design further improve my future projects.
Wednesday, November 14, 2018
Pendulum Recreation
Using design principles and camera movements my animation was made more interesting. I was able to almost tell a story with the new additions to my animation. I used elements of unity, variety, simplicity, formal and informal balance, and contrast. The unity was how each clock was alike, but they were contrasted because I had a side of light clocks and a side of dark clocks. I also used variety in how some clocks were bigger than others. I decided to also change the camera angle from formal balance to informal balance throughout the animation.
Tuesday, November 6, 2018
Sunday, November 4, 2018
Design Principles Review and Proposal

Thursday, October 25, 2018
Timing and Spacing in Physics
Without timing and spacing your animation would look unrealistic. To make it as realistic as you can you want to track how the object your are modeling works with real life spacing and timing. We were able to create pendulum by tracking one in real life. While I was modeling I could tell that when I tried just eye-balling the spacing and timing it turned out to look uneven and it became too fast and slow at some parts. I was able to fix this when I made the timing and spacing constant like the example we had in real life, but each object's timing and spacing is different. Working with the ball we again used a reference from real life to get the exact timing and spacing, but this type the timing and spacing was different each bounce of the ball making it harder to animate.
Sunday, September 30, 2018
The History Of Cartoon Animation


To create these cartoons the artists would use cel-animation. The technique was the dominant
form of animation in cinema until the advent of computer animation. When using cel-animation you would need to draw every frame of the animation to create a completed product. A great representative of this type of animation is Snow White and The Seven Dwarfs, being

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