Using design principles and camera movements my animation was made more interesting. I was able to almost tell a story with the new additions to my animation. I used elements of unity, variety, simplicity, formal and informal balance, and contrast. The unity was how each clock was alike, but they were contrasted because I had a side of light clocks and a side of dark clocks. I also used variety in how some clocks were bigger than others. I decided to also change the camera angle from formal balance to informal balance throughout the animation.
Wednesday, November 14, 2018
Tuesday, November 6, 2018
Sunday, November 4, 2018
Design Principles Review and Proposal
I want to create a pendulum project like the one in the third thumbnail picture. Using the repeat of circles and a spinning camera I want to portray chaos and madness. I will also add contrast like I have in the other thumbnails to add variety and less conformity. Also I could add music and sound to create a better feeling of an uneasy and chaotic scene. To create it I will change the color of the clock and duplicate the clock many times. The camera will rotate continuously until meeting the one clock when it turns 12:00. Then we will see the pendulum fall.
Subscribe to:
Posts (Atom)
-
Investigation: This week I have decided to look at character rigging. I have two characters that are un-rigged so it is important th...
-
His Style: David Salle is an American contemporary artist. He uses painting, photography and printmaking combined in his work through...
-
His Style: Chris Doyle has a very interesting style of art. He combines 2D and 3D stills and video then projects them into real life. T...